Rob Bottos does a bang up job sharing his experiences on his European battlefield tour. Watch here:
Wellington, rugged terrain, Cannonades, Cavalry. What more could a young lad ask for?
Talavera is a seminal battle in the Peninsula War. Lets go explore it together using the La Bataille system of rules then compare to The Gamers version using the NBS system. Jolly Good….
"F Company, can you hold? Over…."F Company, I repeat"….
F company were dug in. Haggard and tired from 5 days of intense fighting they were looking forward to ‘resting’ in Veghel whilst the Poms finished taking tea and got their ass’s up here pronto. The British never ceased to amaze him they would call in the most terrible new in such an understated way that you would do a double take.
Coral Sea Phase 4
Japanese lands troops in Guadalcanal.
Then swiftly moves its fleet out of harms way.
The US sends one ship (LS) back to gather resources.
The rest power on to make an amphibious assault against the tough Japs.
The Japs take 3 Battle chits per ’round’ the US 1.
the 164th is battered on the beach and depleted. US air does no good, but a ‘willful ‘ attack by the Japs does the trick punishing…
CC Coral Sea Phase 3
There are a number of exceptions and conditions to how a Resource Point is used, how the SP it provides are consumed for movement by Land, Sea and Naval transport. Despite a re write I struggle to keep it all straight, but more importantly I am best of angst over optimizing the moves.
Seems like a simple table for cost for land/sea movement in SP in one column and Mp’s in another would solve a…
New block sticker art and strategic map legend - Draft
As Vento Nuovo Games approaches its launch date for Blocks in Afrika some revisions and details are being provided.
Earlier this year I shared some images of counter art, and potential box art. In particular naval units images were shown. Naval units add another dimension to the series and units are provided for both BiA and BitW. These new ship counters make the forces more readily discernible…
French paras await relief as the Soviets move to crush the attack.
I just realised I play tested this one. LOL. No wonder it felt familiar, looks very different to what I played however. Damn it better play well! :).
Some of these clearly had not been looked at prior to Peter and I looking at them. Several were flat out bad, others poorly worded. The good news is the majority of them were tuned…
Awesome stuff. Lots of fun!
Coral Sea:CC Operations Phase #1 & 2
Lets kick off the game of Coral Sea by Bellica Games.
Hands are drawn per side. 5 Cards each. The Allies pull some red lined combat cards and a mix of tools for bringing fresh troops on board. Looks promising.
The Japanese [are we ok saying Japs…? I am] , or Japs have all Operational cards. One card here is special. The Truk card. It has a force of ships and troops and 4 resource points…
Without skipping a beat!
Robin Leech : “As we delve into the now pine scented fresh environs of the room formerly know as the Case Blue/GBII slave mine we see the strange phenom of the solo wargamer. His desire to pursue the ephemeral is only superseded by his inability to find players to play with. It is a lonely life of the solitaire war game person. Lets watch him in action!”
Well lets not dally, I’ve…